Hey! Here's a teaser of the project I've been working on for about a year.
Making flash is what all men strive for
Age 30, Male
Gamedev
Latvia
Joined on 2/8/07
Posted by keyreal - October 11th, 2017
Hi again!
The game I've been posting about for the last 1.5 years is finally complete and is coming out this Friday! Check out this album of gameplay gifs on imgur.
The Steam page went live today!
Thanks for all the support and feedback!
Posted by keyreal - September 2nd, 2017
Hi again,
Today I released the first public demo of my game Speebot, which I've been working on for over 1.5 years.
Without further ado, the download link (Windows)!
Enjoy!
Posted by keyreal - July 29th, 2017
Seeing as Flash is going to be discontinued, for many people the Flash platform is no longer a viable platform for web games. Making HTML5 games sucks, but fortunately - there's an alternative.
Haxe is a platform-agnostic open-source programming language and compiler, originally inspired by Actionscript 3. In other words, its a language that's similar to AS3, but lets you deploy your games to many different platforms, including the web, native Windows, Mac, Linux, iOS, Android, etc... And because the compiler exports native binaries, the performance on those platforms is very good.
A few years ago I've started a blog where I published tutorials about Haxe and its libraries, including the popular OpenFL framework. You can find the introductory article here:
http://haxecoder.com/post.php?id=8
Haxe has already been in use for years for many commercial games, including popular indie titles like Papers Please and Defender's Quest. I have also used it for my game Hypnorain (available on Steam), and am currently working on a 3D game called Speebot.
Developers that are familiar with AS3 will feel at home coding in Haxe, so give it a try.
Here's a screenshot for my game Speebot (powered by my game engine YUME), which I'm currently working on.
Posted by keyreal - May 21st, 2017
Hi again,
My game Speebot has been submitted Steam Greenlight.
Check out the trailer below:
If you'd like to help me publish this game on Steam, I'd appreciate it if you visited the Greenlight page and voted for it!
I'm still working on the game. Here's a fresh screenshot from one of the tropical levels:
Posted by keyreal - May 13th, 2017
Hi again!
Speebot is now on Steam Greenlight! Check out the trailer:
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=924909034
Please vote and share if you'd like to see this game on Steam!
Posted by keyreal - May 10th, 2017
Hi again,
I made some progress on my game Speebot! The last few weeks I've been working on the World 2 of the game, which is an Antarctic themed area. Head over to my blog to see some screenshots of that.
This week I've begun working on World 3, which is a tropical vacation themed area! Check it out:
What do you think?
I'm still thinking of new gameplay mechanics for this world, so let me know if you have any ideas!
Posted by keyreal - March 5th, 2017
I've recorded a 1080p 60fps video of one of the later levels of the first world in Speebot. There will be 4 worlds, and over 200 levels in total!
Blog post: https://kircode.com/post/speebot-gameplay-in-hd
I'm thinking of releasing a public demo of the first few levels soon.
By the way, the game is written in a custom game engine, you can read more about it here: https://kircode.com/post/yume-my-custom-3d-game-engine-is-one-year-old
Do you like what you see? Feedback and suggestions are welcome!
Posted by keyreal - November 21st, 2016
Last week I've been working on level design and some engine improvements for my game Speebot.
Here are some screenshots of the game:
The end goal is 200 levels (plus a few secret ones), I'm 25% there!
I'll keep posting screenshots of the game weekly with exciting new stuff. Or perhaps a video is better?
xoxo
Twitter: @kircode
Web: kircode.com