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Making flash is what all men strive for

Kirill Poletaev @keyreal

27, Male



Joined on 2/8/07

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keyreal's News

Posted by keyreal - 4 hours ago

Here's a sneak peek at the new game I've been working on for the past few months. Planning to release a playable demo soon!

The player controls multiple characters that can carry stuff (and each other) to solve puzzles.

Tell me what you think!



Posted by keyreal - October 29th, 2019

Hi again.

The release of my game Phantom Path is drawing near. Take a look at the new gameplay trailer:

If you like what you see, add this game to your wishlist on Steam. Thanks!

Follow me on Twitter: @kircode

Free demo and more info: kircode.com/phantom



Posted by keyreal - May 26th, 2019

I've been working on a game called Phantom Path for about a year now. Today I'm finally releasing a demo!

Explore the ruins of a lost ancient city, uncover the mystery of its esoteric technology, and claim its incredible treasure as your own.

Check it out and let me know what you think! Enjoy!



Posted by keyreal - May 5th, 2019

Hey! Here's a teaser of the project I've been working on for about a year.


Posted by keyreal - October 11th, 2017

Hi again!

The game I've been posting about for the last 1.5 years is finally complete and is coming out this Friday! Check out this album of gameplay gifs on imgur.

The Steam page went live today!


Thanks for all the support and feedback!

Posted by keyreal - September 2nd, 2017

Hi again,

Today I released the first public demo of my game Speebot, which I've been working on for over 1.5 years.

Without further ado, the download link (Windows)!

More info on my website.



Posted by keyreal - July 29th, 2017

Seeing as Flash is going to be discontinued, for many people the Flash platform is no longer a viable platform for web games. Making HTML5 games sucks, but fortunately - there's an alternative.

Haxe is a platform-agnostic open-source programming language and compiler, originally inspired by Actionscript 3. In other words, its a language that's similar to AS3, but lets you deploy your games to many different platforms, including the web, native Windows, Mac, Linux, iOS, Android, etc... And because the compiler exports native binaries, the performance on those platforms is very good.

A few years ago I've started a blog where I published tutorials about Haxe and its libraries, including the popular OpenFL framework. You can find the introductory article here:


Haxe has already been in use for years for many commercial games, including popular indie titles like Papers Please and Defender's Quest. I have also used it for my game Hypnorain (available on Steam), and am currently working on a 3D game called Speebot.

Developers that are familiar with AS3 will feel at home coding in Haxe, so give it a try.

Here's a screenshot for my game Speebot (powered by my game engine YUME), which I'm currently working on.


Posted by keyreal - May 21st, 2017

Hi again,

My game Speebot has been submitted Steam Greenlight.

Check out the trailer below:


If you'd like to help me publish this game on Steam, I'd appreciate it if you visited the Greenlight page and voted for it!


I'm still working on the game. Here's a fresh screenshot from one of the tropical levels:



Posted by keyreal - May 13th, 2017

Hi again!

Speebot is now on Steam Greenlight! Check out the trailer:

Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=924909034

Please vote and share if you'd like to see this game on Steam!

Posted by keyreal - May 10th, 2017

Hi again,

I made some progress on my game Speebot! The last few weeks I've been working on the World 2 of the game, which is an Antarctic themed area. Head over to my blog to see some screenshots of that.

This week I've begun working on World 3, which is a tropical vacation themed area! Check it out:

What do you think?

I'm still thinking of new gameplay mechanics for this world, so let me know if you have any ideas!