00:00
00:00
keyreal
Making flash is what all men strive for

Kirill Poletaev @keyreal

Age 30, Male

Gamedev

Latvia

Joined on 2/8/07

Level:
9
Exp Points:
810 / 900
Exp Rank:
80,778
Vote Power:
5.13 votes
Rank:
Safety Patrol
Global Rank:
31,363
Blams:
62
Saves:
245
B/P Bonus:
6%
Whistle:
Normal
Trophies:
1
Medals:
814
Supporter:
3m 4d

keyreal's News

Posted by keyreal - November 13th, 2016


Hi! Long time no see.

These past few months I've been coding a 3D game engine I call YUME, and a game to go along with it - a cheery platformer called Speebot. There's a storyline that I won't talk about, but the game consists of controlling a little robot, rolling and hopping across sea-steading platforms, collecting crystals, chatting with other robots and falling into water.

I've been focusing mostly on engine and gameplay programming so far, and have created 42 levels. The goal is 200 levels split into 4 worlds, each with a different theme.

Levels are increasingly difficult and sometimes contain puzzles, enemies, trampolines and so on. There are also items that unlock certain skills when picked up, like gliding with an umbrella or double-jumping with a jetpack (the items are lost when the level is complete or if you die). New types of props and items appear as the player progresses through the game.

Still a long way to go, but level design should progress faster now that I'm mostly done with the engine and UI work!

Anyway, here's a couple of short vids (a bit outdated now but that's alright):

 

Follow me if you're curious about Speebot and stuff:

Twitter: @kircode

Web: kircode.com


Posted by keyreal - July 8th, 2016


Hey NG!

I posted about my game here before, but today it's out on Steam! Thank you to everybody who provided feedback and support!!!

1862524_146796631712_big_cover.png

 

Get the game on Steam! There's a discount until 15 July!

Enjoy!!!


Posted by keyreal - April 29th, 2016


My game Hypnorain is in a Groupees bundle! The game will be unlocked for everyone that bought the bundle when there have been more than 2500 total sales.

CHECK OUT THE BUNDLE HERE

If you buy the game there, you'll also get a Steam key when Hypnorain gets Greenlit on Steam.

Speaking of Greenlight, vote for the game here!

You can also buy it right now on the official website or IndieGameStand.

Enjoy!

1862524_146191583361_big_cover.png


Posted by keyreal - March 17th, 2016


Hey! I finished that bullet hell shmup I was working on.

The gameplay's different from the usual shmup games, it's something I enjoy myself, so perhaps there are other people who'll love it too!

More info and FREE DEMO here: http://kircode.com/hypnorain/

GREENLIGHT: http://steamcommunity.com/sharedfiles/filedetails/?id=645351257

 

Enjoy and THANK YOU!!


Posted by keyreal - August 31st, 2015


It's going to be for Windows, Mac and Linux.

I'm almost done with the engine but the graphics are still in early stages.

I don't post here often so be sure to follow me on Twitter!

My latest update is full of gore, violence and fun:

1862524_144104789531_GORE.gif

Here is a video that is a month old:


Posted by keyreal - October 29th, 2014


Learn to create a crossplatform RPG using my newest Haxe tutorial series!

Grab the full source code or follow 20 detailed step-by-step tutorials to create an RPG using the powerful HaxeFlixel game framework.

You can find all of that in this blog post on my website.

Enjoy!


Posted by keyreal - October 16th, 2014


Ever wanted to make a cross-platform shooter game? Check out my detailed step-by-step tutorial series, or grab the source code!

My HaxePunk game tutorial series is over, and I've started a new one on HaxeFlixel - another popular Haxe game framework.

Check out the introductory tutorial to HaxeFlixel, and begin creating an RPG by following my step-by-step tutorial series.

 

 

Here's a demo gif from today's tutorial, where I explain how to use collision detection in HaxeFlixel to create collectible potions for an RPG game.

1862524_141346558171_demo.gif


Posted by keyreal - October 6th, 2014


I have a blog where I publish Haxe tutorials every day. Haxe is a programming language (similar to AS3) and compiler, which makes it possible to create apps and games for a lot of mainstream platforms, such as Flash, HTML5, Windows, Linux, OSX, Android, iOS, OUYA, etc... It's the perfect development tool for indie games.

My latest tutorial series covers making a shooter game using a popular Haxe game library HaxePunk (a port of FlashPunk).

If you're new to Haxe, you can find out more here. After that, read my guide on installing Haxe and all the requirements.

The introductory tutorial to HaxePunk can be found here.

And the first part to the shooter game series is right here.

 

When I'm done writing about HaxePunk, I'll move on to HaxeFlixel!

Happy haxing!


Posted by keyreal - September 27th, 2014


Have you heard of Haxe? In a nutshell, it's a programming toolkit which lets you create cross-platform apps and games.

This means that you can code your game once, then export to Flash, HTML5, Windows, Mac, Linux, Android, iOS and more mainstream platforms (full list on the Haxe website). It's perfect for indie games.

The language is similar to AS3, so many of you will find it similar.

I have a blog where I write Haxe tutorials every day. Just recently I've finished my 6-part series on creating a tile based game.

There's also a popular framework for Haxe called OpenFL. The developers of it invited me to make a guest post on their official blog, so I wrote a tutorial on making a platformer game. Check it out!

I am currently writing tutorials on HaxePunk - a popular Haxe framework for game development. I'm writing a tutorial series on how to create a shooter game with it.

 

If you'd like to learn more about Haxe, check this post out. To get started, read my step-by-step guide here.

Happy haxing!

1862524_141182679062_shoot.gif

You can follow me on Twitter, if you like what I'm doing!


Posted by keyreal - September 19th, 2014


Have you heard about Haxe? It's a programming language and compiler, that has been heavily influenced by AS3.

The nice thing is that with Haxe you can compile your game or program not only to Flash, but tons of other platforms too, without writing additional code.

This means that you can make a game and export it for Flash, Windows, Mac, Linux, Android, OUYA and more.

Haxe has a popular framework OpenFL, which carries over the simple Flash graphics API, as well as ports of popular Flash game frameworks - such as Flixel and Flashpunk (named HaxeFlixel and HaxePunk).

If you'd like to find out more, check out my blog where I write tutorials about this language daily.

http://haxecoder.com/

Check it out, subscribe to the newsletter, suggest tutorials and spread the word!